Circular Countdown Timer In JavaScript And CSS3
| AUTHOR: | Serjobas |
|---|---|
| VIEWS TOTAL: | 25,267 views |
| OFFICIAL PAGE: | Go to website |
| LAST UPDATE: | August 17, 2017 |
| LICENSE: | MIT |
Preview:

Description:
A minimal countdown timer with a SVG based circular countdown indicator, implemented in pure JavaScript and CSS/CSS3.
How to use it:
Create the timer settings.
<div class="setters">
<div class="minutes-set">
<button data-setter="minutes-plus">+</button>
<button data-setter="minutes-minus">-</button>
</div>
<div class="seconds-set">
<button data-setter="seconds-plus">+</button>
<button data-setter="seconds-minus">-</button>
</div>
</div>Create the circular countdown indicator.
<div class="circle">
<svg width="300" viewBox="0 0 220 220" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(110,110)">
<circle r="100" class="e-c-base"/>
<g transform="rotate(-90)">
<circle r="100" class="e-c-progress"/>
<g id="e-pointer">
<circle cx="100" cy="0" r="8" class="e-c-pointer"/>
</g>
</g>
</g>
</svg>
</div>Create the timer controls.
<div class="controlls"> <div class="display-remain-time">00:30</div> <button class="play" id="pause"></button> </div>
The main CSS styles for the countdown timer.
button[data-setter] {
outline: none;
background: transparent;
border: none;
font-family: 'Roboto';
font-weight: 300;
font-size: 18px;
width: 25px;
height: 30px;
color: #F7958E;
cursor: pointer;
}
button[data-setter]:hover { opacity: 0.5; }
.setters {
position: absolute;
left: 85px;
top: 75px;
}
.minutes-set {
float: left;
margin-right: 28px;
}
.seconds-set { float: right; }
.controlls {
position: absolute;
left: 75px;
top: 105px;
text-align: center;
}
.display-remain-time {
font-family: 'Roboto';
font-weight: 100;
font-size: 65px;
color: #F7958E;
}
#pause {
outline: none;
background: transparent;
border: none;
margin-top: 10px;
width: 50px;
height: 50px;
position: relative;
}
.play::before {
display: block;
content: "";
position: absolute;
top: 8px;
left: 16px;
border-top: 15px solid transparent;
border-bottom: 15px solid transparent;
border-left: 22px solid #F7958E;
}
.pause::after {
content: "";
position: absolute;
top: 8px;
left: 12px;
width: 15px;
height: 30px;
background-color: transparent;
border-radius: 1px;
border: 5px solid #F7958E;
border-top: none;
border-bottom: none;
}
#pause:hover { opacity: 0.8; }
.e-c-base {
fill: none;
stroke: #B6B6B6;
stroke-width: 4px
}
.e-c-progress {
fill: none;
stroke: #F7958E;
stroke-width: 4px;
transition: stroke-dashoffset 0.7s;
}
.e-c-pointer {
fill: #FFF;
stroke: #F7958E;
stroke-width: 2px;
}
#e-pointer { transition: transform 0.7s; }The main JavaScript to enable the countdown timer.
//circle start
let progressBar = document.querySelector('.e-c-progress');
let indicator = document.getElementById('e-indicator');
let pointer = document.getElementById('e-pointer');
let length = Math.PI * 2 * 100;
progressBar.style.strokeDasharray = length;
function update(value, timePercent) {
var offset = - length - length * value / (timePercent);
progressBar.style.strokeDashoffset = offset;
pointer.style.transform = `rotate(${360 * value / (timePercent)}deg)`;
};
//circle ends
const displayOutput = document.querySelector('.display-remain-time')
const pauseBtn = document.getElementById('pause');
const setterBtns = document.querySelectorAll('button[data-setter]');
let intervalTimer;
let timeLeft;
let wholeTime = 0.5 * 60; // manage this to set the whole time
let isPaused = false;
let isStarted = false;
update(wholeTime,wholeTime); //refreshes progress bar
displayTimeLeft(wholeTime);
function changeWholeTime(seconds){
if ((wholeTime + seconds) > 0){
wholeTime += seconds;
update(wholeTime,wholeTime);
}
}
for (var i = 0; i < setterBtns.length; i++) {
setterBtns[i].addEventListener("click", function(event) {
var param = this.dataset.setter;
switch (param) {
case 'minutes-plus':
changeWholeTime(1 * 60);
break;
case 'minutes-minus':
changeWholeTime(-1 * 60);
break;
case 'seconds-plus':
changeWholeTime(1);
break;
case 'seconds-minus':
changeWholeTime(-1);
break;
}
displayTimeLeft(wholeTime);
});
}
function timer (seconds){ //counts time, takes seconds
let remainTime = Date.now() + (seconds * 1000);
displayTimeLeft(seconds);
intervalTimer = setInterval(function(){
timeLeft = Math.round((remainTime - Date.now()) / 1000);
if(timeLeft < 0){
clearInterval(intervalTimer);
isStarted = false;
setterBtns.forEach(function(btn){
btn.disabled = false;
btn.style.opacity = 1;
});
displayTimeLeft(wholeTime);
pauseBtn.classList.remove('pause');
pauseBtn.classList.add('play');
return ;
}
displayTimeLeft(timeLeft);
}, 1000);
}
function pauseTimer(event){
if(isStarted === false){
timer(wholeTime);
isStarted = true;
this.classList.remove('play');
this.classList.add('pause');
setterBtns.forEach(function(btn){
btn.disabled = true;
btn.style.opacity = 0.5;
});
}else if(isPaused){
this.classList.remove('play');
this.classList.add('pause');
timer(timeLeft);
isPaused = isPaused ? false : true
}else{
this.classList.remove('pause');
this.classList.add('play');
clearInterval(intervalTimer);
isPaused = isPaused ? false : true ;
}
}
function displayTimeLeft (timeLeft){ //displays time on the input
let minutes = Math.floor(timeLeft / 60);
let seconds = timeLeft % 60;
let displayString = `${minutes < 10 ? '0' : ''}${minutes}:${seconds < 10 ? '0' : ''}${seconds}`;
displayOutput.textContent = displayString;
update(timeLeft, wholeTime);
}
pauseBtn.addEventListener('click',pauseTimer);
